I’m so meta, haha: Explorations in Jeremy
What will become of mourning and remembrance in the age of the virtual?
What subsitutes human connection as we stay in parasocial contact with the digital ghosts, remnants, and traces we leave behind?
What becomes of the self in the present and the experience of disconnection upon the dissection of one’s material and immaterial self with the tools at our disposal?
How does this displacement of time, of being forced to live in the present yet with the constant gaze of retrospective representation from the future affect our experience of mortality?
As though simulating a funeral for oneself from the year 2099, I’m so meta, hahah: Explorations in Jeremy creates a space in which these conditions are enacted and envisioned. The installation plays upon symbols and relics of past abandonment in contrast with universally familiar yet uncanny representations of future ritual.
A living digital portrait, captured with the exact complexion, pigmentation, and texture data slowly turns its head to stare down the audience. A series of continuous apathetic expressions by which the figure wishes to be remembered.
The same figure is displayed in object form as a life-size buddhist sculpture 3d printed with stone coloured resin in the room. The buddhist conundrum of reincarnation and sanctity is complicated by the ways in which our consciousness is able to technologically live on. The lines between transcendence, death and the afterlife having all been smeared into a blur.
Three screens in the room play out the figures memories as a visual diary. Fleeting moments of transitory states, as mundane as they are significant. All but data captured prior to making the jump into the digital. All but material now existing beyond the constraints of the flesh.
I’m so meta, hahaha: Explorations in Jeremy was exhibited in summer 2022 as part of the Royal College of Art, Contemporary Art Practice degree show.
Designs for the animation and sculpture were made in collaboration with Natsuki Hanazaki.
Designs for the animation and sculpture were made in collaboration with Natsuki Hanazaki.